I have a dream ... that certain standards worked better....
ONE media player... no Quicktime that doesn't work on PC, nor Real Player, or Windows media player that don't work on Macs, nor the Yahoo media player.
*Attempting to edit a movie accross the country on a MAC and have the files transfer coherently accross platorms is pain!
ONE international broadcast medium, no PAL, no NTSC, nor SECAM
Websites working on all browsers. I HATE the error that pops up when I go to certain ecommerce websites saying sorry this only works on internet explorer. Well Internet explorer refuses to work on my MAC.
Standards are important because things need to work seemlessly with other things. People need to communicate, currency needs to work all over one area, one website needs to work with its server. I found this article to be mostly greek to me, but what I did take from it that every standards organization has their own standard and thus it is hard for that standard to communicate with another standard.
Valuable, compelling, empowering information and experiences for others... these are the things that all visual artists wish that they could accomplish in every piece of work. Shedroff kind of hits on what I would liek to focus on, Intercation Design, figure out a way to mke the interactive medium, CD-ROM, DVD or website a medium for storytelling.
Shedroff talks a bot about using other sense besides visual and auratory, like olfactory senses, and there were some artists that tempted the sense of smell with Smell O Vision!
http://www.retrofuture.com/smell-o-vision.html
THe issue of information design runs rampant fopr in house marketing and communications departments. I face it every day. The "client" has tons of information that they would like to relay, I skim it down to"key" messages that will be easy for the viewer to absorb and interesting to watch. the client returns and I have to add laundry lists of info. I try to relay "It is not about information, it is about experience" but the client always has trouble understanding that.

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